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- On 22-May-97, Garfield Benjamin wrote:
- >>AMOS List Game
- >>I propose, and will organize, a combination of the SuperGame and
- >>the SimpleGame:
- > Okay, after giving this some thought, it seems like a brilliant idea
- > and would probably be the easiest method of:
- > A)Gaining a bit of experience in overall list-development and
- > integration of the modules (games/stages in this case)
- > B)Producing a mega-game very quickly
- > Well done...
-
- Thanks.
-
- > Let me make sure I have this right. Each of us programmers will be
- > going over the code of every other programmer?
-
- Yes, but for a short time. We'll give the code to each coder and, if they
- don't see any need for improvement, we'll pass it on to the next. If we are
- going to make a list game, we might as well take advantage of all the
- knowledge on the list.
-
- > Great strategy, particularly the bit about putting your
- > programming where your mouth is...
- > COUNT ME IN!! I am doing a side-view, scrolling shooter.
- > There are a few things which you need to define from your
- > new position, most notably HOW MUCH TIME IS AVAILABLE? Do we
- > have two weeks, four weeks, six months, etc?
-
- Let us say that first submissions should be in by the end of June. That gives
- us all more than a month to get something together. It doesn't have to be
- finished, but it should be something that demonstrates what your code will do.
-
- > There is something else which needs to be taken care of. Many
- > people are designers, artists, musicians, or even programmers
- > that might not feel like tackling an entire stage.
- > These people need to be included, should they desire.
-
- Exactly. My next post will be a more comprehensive list of what we need.
-
- Well met and godspeed,
- Giark
- joehick@golden.net
- http://www.golden.net/~joehick/fbn/index.html
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